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(+1)

Holy crap this is good

(+2)

A surprisingly very pickup-able game, attractive characters, and a fairly good hook of a story! Hope you do more, whether it's games, or kinky hypno stuff. Both together would be a delight to see more of.

(+2)

First, the music is *insanely good*. Goddamn, I was jamming out a ton.

Second, if this was to get updated, I'd love to see an end where Yuni and Erz figure things out. There's just enough inferred through dialogue to see that Erz has not had much time, maybe a computer program that jacked an organic body, and developed a fear of death so profound he felt he needed to do what he did, yet holds himself back.

Yuni, for her part, seems to have enough emotional intelligence and empathy to see what's wrong. 

I do love an enemies to lovers situation.

Goes without saying, this was *really good*.

I asked in one of my comments on the game before, but I was wondering if you'd know what genre to call this? I want more in my spotifyyyy

This is pretty nice, does the artist have a gallery somewhere to see more?

I have a barely updated gallery on FurAffinity (same name there as here) but I am duty bound to warn you it is riddled with excessive dark kink nonsense, fortunately they finally implemented a tag blacklist feature though

(+1)

Dark, but I like it enough to be invested in what's going on. It seems like it would be too challenging if it were any harder, but I do find it to be a bit too easy. Even on my first run when I didn't know what I was doing till halfway through I didn't lose, and while repeat playthroughs have had closer victories than others I don't have a sense of danger. If possible, a version where you play on the Red Team would be nice. For players like me I'd get to earn the lewd end rather than throw the fight for it, and his position is just sympathetic enough to be tolerable taking the side of.

(+2)

I really enjoyed this!

The mood is a bit grim and tense, but it's well-supported by the setup and works well with the themes. Once you get a hang of the gameplay, defensive play is relatively safe but also slow, so there's a bit of out-of-game willpower involved in whether you take risks for a faster victory.

I enjoyed seeing the unique dialogs for each played card. If this game saw further development, a history / dialog log would be a nice polishy feature-add, but isn't necessary.

Overall, I enjoyed winning and losing both. Thank you for publishing!

(2 edits) (+2)

There IS a dialogue log button in the bottom right. Genius that I am, it's a blue button on top of a blue background. It blends in perfectly into the background. Things I'd like to change if I revisit...

(+1)

I'm a fool! If it helps, I saw it while playing, mentally registered it, and then *completely forgot* about it until just now.

(2 edits) (+1)

Was confused at first how to play but got the hang of it, fun game.

Viewing most recent comments 41 to 47 of 47 · Previous page · First page