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(+1)

hell yeah, this one seems rad as hell, and i hope you keep working on it after the jam, lol

my one suggestion is maybe having more hypnotic elements, like having your character achnowledge the changes to their mind more, but beyond that, phenominal 10 out of 10 game

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God, this was fantastic. I think this is the first time I've felt drawn to leave a comment after several years of having this account, but I can't just let this game go unpraised.

Yes, the text speed is rather slow, but that nitpick is very much overshadowed by how good the writing is. I was content to hang on every word. I went out of my way to use every ability just to see the dialogue.

The music is wonderful, the art is gorgeous, and the gameplay itself is so goddamn cool. The focus on psychic combat has to be my favorite part of this game. Managing my own emotions while manipulating the enemy's as a battle was really intriguing, and I wish there was more.

I'll definitely be looking forward to anything else you make!

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Main complaint is that there isn't a way - as far as i can tell - to speed up text, and it's quite slow. It feels like i have to make a choice between reading what it has to say and actually getting to play the game. Which is a shame, because the writing and gameplay are both good!

Ah yeah, text skip/speed was one of those things I just did not have the time and energy to get in before submission (along with volume settings). I did originally want to just have a next button but I thought that'd be too much tedious clicking on top of already selecting cards. I got feedback that the text was already playing a bit too fast to focus on both card choices and dialogue, so I erred on the side of too slow. Whoops!

(1 edit) (+3)

Honestly I think both endings are pretty grim. Erx is not a good person, and I don't blame Yumi for leaving him to die, but he's pitiable, too.
The writing is good, to be clear! The gameplay is too. It gets a bit repetitive after the first few playthroughs, but that's pretty normal for jam games.

If there's one thing I have to say, it's that having to spend two turns to get the one energy you need to play a card makes things feel slow.

I kind of want to be able to see a full list of all the dialogue, to see if there's anything I missed.

(+1)

Holy crap this is good

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A surprisingly very pickup-able game, attractive characters, and a fairly good hook of a story! Hope you do more, whether it's games, or kinky hypno stuff. Both together would be a delight to see more of.

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First, the music is *insanely good*. Goddamn, I was jamming out a ton.

Second, if this was to get updated, I'd love to see an end where Yuni and Erz figure things out. There's just enough inferred through dialogue to see that Erz has not had much time, maybe a computer program that jacked an organic body, and developed a fear of death so profound he felt he needed to do what he did, yet holds himself back.

Yuni, for her part, seems to have enough emotional intelligence and empathy to see what's wrong. 

I do love an enemies to lovers situation.

Goes without saying, this was *really good*.

This is pretty nice, does the artist have a gallery somewhere to see more?

I have a barely updated gallery on FurAffinity (same name there as here) but I am duty bound to warn you it is riddled with excessive dark kink nonsense, fortunately they finally implemented a tag blacklist feature though

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Dark, but I like it enough to be invested in what's going on. It seems like it would be too challenging if it were any harder, but I do find it to be a bit too easy. Even on my first run when I didn't know what I was doing till halfway through I didn't lose, and while repeat playthroughs have had closer victories than others I don't have a sense of danger. If possible, a version where you play on the Red Team would be nice. For players like me I'd get to earn the lewd end rather than throw the fight for it, and his position is just sympathetic enough to be tolerable taking the side of.

(+1)

I really enjoyed this!

The mood is a bit grim and tense, but it's well-supported by the setup and works well with the themes. Once you get a hang of the gameplay, defensive play is relatively safe but also slow, so there's a bit of out-of-game willpower involved in whether you take risks for a faster victory.

I enjoyed seeing the unique dialogs for each played card. If this game saw further development, a history / dialog log would be a nice polishy feature-add, but isn't necessary.

Overall, I enjoyed winning and losing both. Thank you for publishing!

(2 edits)

There IS a dialogue log button in the bottom right. Genius that I am, it's a blue button on top of a blue background. It blends in perfectly into the background. Things I'd like to change if I revisit...

I'm a fool! If it helps, I saw it while playing, mentally registered it, and then *completely forgot* about it until just now.

(2 edits) (+1)

Was confused at first how to play but got the hang of it, fun game.