Dark, but I like it enough to be invested in what's going on. It seems like it would be too challenging if it were any harder, but I do find it to be a bit too easy. Even on my first run when I didn't know what I was doing till halfway through I didn't lose, and while repeat playthroughs have had closer victories than others I don't have a sense of danger. If possible, a version where you play on the Red Team would be nice. For players like me I'd get to earn the lewd end rather than throw the fight for it, and his position is just sympathetic enough to be tolerable taking the side of.
The mood is a bit grim and tense, but it's well-supported by the setup and works well with the themes. Once you get a hang of the gameplay, defensive play is relatively safe but also slow, so there's a bit of out-of-game willpower involved in whether you take risks for a faster victory.
I enjoyed seeing the unique dialogs for each played card. If this game saw further development, a history / dialog log would be a nice polishy feature-add, but isn't necessary.
Overall, I enjoyed winning and losing both. Thank you for publishing!
There IS a dialogue log button in the bottom right. Genius that I am, it's a blue button on top of a blue background. It blends in perfectly into the background. Things I'd like to change if I revisit...
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Dark, but I like it enough to be invested in what's going on. It seems like it would be too challenging if it were any harder, but I do find it to be a bit too easy. Even on my first run when I didn't know what I was doing till halfway through I didn't lose, and while repeat playthroughs have had closer victories than others I don't have a sense of danger. If possible, a version where you play on the Red Team would be nice. For players like me I'd get to earn the lewd end rather than throw the fight for it, and his position is just sympathetic enough to be tolerable taking the side of.
I really enjoyed this!
The mood is a bit grim and tense, but it's well-supported by the setup and works well with the themes. Once you get a hang of the gameplay, defensive play is relatively safe but also slow, so there's a bit of out-of-game willpower involved in whether you take risks for a faster victory.
I enjoyed seeing the unique dialogs for each played card. If this game saw further development, a history / dialog log would be a nice polishy feature-add, but isn't necessary.
Overall, I enjoyed winning and losing both. Thank you for publishing!
There IS a dialogue log button in the bottom right. Genius that I am, it's a blue button on top of a blue background. It blends in perfectly into the background. Things I'd like to change if I revisit...
I'm a fool! If it helps, I saw it while playing, mentally registered it, and then *completely forgot* about it until just now.
Was confused at first how to play but got the hang of it, fun game.